
A Google user
The artwork is very cute, but honestly, there are far too many game-design flaws, on UX side, mostly, for me to really enjoy the game. 33% of the overall time you are doing the walking uneventful walking (with main hero sulking), what's the point to it? Combat system is not bad, yet aiming for larger patterns frequently punishes you by sucking your BP dry instead of rewarding you for doing good. Then, too many clicks. 5 clicks to get to the actual game. Do I REALLY need to acknowledge the fact the progress is stored locally EACH time? Do the game REALLY need my explicit permit to log in to Google Play EACH time? And so forth. So, all of these minor disturbances pile up into one bad UX.
25 people found this review helpful
WID Studio
26 October 2019

Peter Decker
I'm about half way through the game. The graphics are cute. the story so far is ok to interesting, the English translation is a bit rough sometimes. I like the combat system and difficulty level. Combat encourages to not just go for the maximum possible match in the puzzle, as it will consume more energy or bring out a single target instead of AOE for example. Combined with a difficulty that leads to death now and then, the game has me paying attention to what I do in the mini game always.

Craig Rosenthal
It's a easy to play side scrolling turn based RPG, with mild puzzle like elements during battle. It's a fun game, however there are translation and late game play issues. A proofreader would go a long way with correcting much of the translation. Late in the game, it becomes way too easy to have characters massively over experienced, making all end of game battles, including boss, a huge pushover. It is still worth the time though. It IS fun, and sometimes that's all that matters.
17 people found this review helpful